![]() Chose the wrong option or action? Have a nice day, boom. Dropped the required item? Have a nice, and boom. Oh, trying to go where we’re not supposed to, just to explore a bit? Have a nice day and boom. Go to A to retrieve an item, go to B to use it, go back to A to put the said item back where it was then, go to C for another item, go back to B to use it, and so on. The protocol we must oblige to is quickly proven to be nothing but a bunch of menial tasks and glorified fetch quests. And initially, I thought that as well.īut as I delved more and more into the gameplay, I quickly realise how wrong that first impression was. “Oh, that sounds like a fun romp”, some of you might be thinking. In fact, we’re incentivised to do so, as the game records every protocol breach and lets us know how many ways of defiance we missed in each chapter. Throughout the game, we have many chances to defy the protocol.
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